Basic Game of Life

Posted on February 3, 2010 in Code, Portfolio

When I first started learning how to use the Processing API I decided to work on a simple implementation of Conway’s classic Game of Life cellular automaton as a building block for learning to create and display simple shapes and perform computations. It wasn’t too difficult to implement and soon I was creating more complex versions of it before finally letting it die for one reason or another. Due to the age of this app and the simplicity of the implementation I won’t detail the program too much, but after the jump you can check out a (bad quality) video of this early implementation as well as download the Processing source code.

Download the Processing sketch