With strong passions for both creative and scientific inquiry, I continually explore the boundaries and intersections of art/design, technology and education through experimental project-based work. I am particularly focused on the exploration of natural processes relating to biology and form through computational design, digital fabrication and traditional studio-based processes.
Professionally I leverage these passions as a UI developer specializing in cross-disciplinary collaboration between design and technical teams, executing meaningful and modern experiences for all kinds of users.
I love to use tools like Processing / p5.js openFrameworks WebGL / Three.js Arduino Rhino + Grasshopper and equipment like 3D printers CNC mills / routers laser cutters zip ties to explore topics of interest that swirl around in my head, such as morphogenesis photomicroscopy micropaleontology mycology cellular automata computational / parametric / generative design and more.
My interests have afforded me opportunities to do some really interesting things, such as:
- Designing and teaching a course called "How to Build Almost Anything" at Nebraska's first and only FabLab.
- Presenting my work at Maker Faire: Kansas City and the Open Hardware Summit hosted at MIT.
- Developing open-source assistive technology projects such as openSip+Puff, Eyewriter 2.1 and lessons on using the MaKey MaKey for AT.
- Collaborating with a glass artist to explore applications of 3D printing with hand-blown glass.
- Making 3D-printed molds and experimenting with DIY casting media.
- Designing and teaching the University of Nebraska at Kearney's first ever semester-long course about creative coding and physical computing to a group of fellow undergraduate students, culminating in a fun, well-attended public exhibition of student projects.
- Building a pretty large and very successful aquaponics system for under $300.