During some unseasonably warm weather recently I took several trips out to a great local forest and attempted doing some 3D scanning of various mushrooms, stumps and interesting natural phenomena found on my hikes. My first results exceeded my expectations so I kept returning to the forest and venturing further and along different paths, finding […]
I’ve spent a considerable amount of time this semester researching and experimenting with various 3D scanning systems with the eventual goal of scanning student pieces in some sort of curricular activity. I started off by scanning objects (including lots of cool glass work) using 123D Catch. I learned quite a bit about how to successfully […]
Using an Xbox Kinect sensor and ReconstructMe, I scanned a bunch of objects and people to experiment with 3D scanning and 3D printing. I then printed everything out and produced a nice little pile of brightly colored prints, which were given out to the all of the participants.
Over spring break I got my hands on an XBox Kinect so I could start experimenting with it as a 3D scanning interface. I’ve been working with ReconstructMe Console, which I’ve heard a lot of good things about, and I’ve been getting some pretty decent results. I was hoping to be able to use a […]
Last week I printed out the parts required to build a camera rig to scan objects using 123D Catch, which I was able to assemble yesterday. Assembly was ridiculously easy – just some wooden dowels, some small wood screws and a couple bolts and wing nuts (see BOM below). The person who uploaded the rig’s […]
This semester I am exploring DIY 3D scanning systems for use in undergraduate arts curriculum and have so far been focused on using Autodesk’s 123D Catch program to generate textured 3D models from photographs. This system has been so easy to use that I thought it would make a great platform for helping undergraduate art […]