About one month before the opening of KANEKO‘s recent PLAY exhibition I was asked to propose and build out a number of playful interactive pieces that the public could interact with for the duration of the three-month show. One of the projects I proposed was this series of three whimsical control panels that would control […]
Throughout October and November I had the opportunity to collaborate with artist Emilie Baltz while she was a resident at the Bemis Center for Contemporary Art here in Omaha. Emilie’s practice involves the creation of fantastic new experiences, often focused on food, culture and the five senses, which she was able to bring together wonderfully […]
Recently I had the opportunity to work with the talented sense-based experience maker and artist Emilie Baltz to develop some work for an interactive dinner party at the Bemis Center for Contemporary Art that played on participants’ perception of taste through the manipulation of their other senses. The party consisted of several completely unique rooms, […]
Some time ago I was asked to collaborate on a spaceship-themed artcar that is being built for next year’s Burning Man, and I accepted in the invitation with pretty much no hesitation. For me, this is a perfect project – equal parts art and engineering, carried out in direct collaboration with other people that know […]
As part of an on-going collaboration with glassblower Kenny Galusha, I’ve begun working on a series of 3D-printed platforms that combine some of his glass art with my Lumiboard open-source LED platform. We are planning to launch a Kickstarter soon to enable the both of us to purchase basic equipment we will both need to […]
For the holiday season I worked on two gifts that combine some neat lighting effects with some hand-made glass pieces. The first piece was created in collaboration with glassblower Kenny Galusha on commission for a friend as a Christmas gift, while the second piece uses similar electronics and a hand-made Klein bottle I found online. […]
Recently I’ve been collaborating with glassblowing artist and student Kenny Galusha to explore dynamic lighting within his hand-blown glass work. Earlier we discovered that some glass pieces do amazing things when you hold a high-power RGB LED up to them, and we’ve been trying to learn how to exploit the effects ever since. At first, […]
SurfaceMapperGUI is a Processing sketch for simple projection mapping projects that allows users to easily map image and videos onto real-world objects. The documentation (available also as an Instructable), guides users through the entire projection mapping process, including several examples such as mapping onto curved objects and mannequin heads.
Experimenting with non-traditional applications of 3D-printing technology within traditional printmaking processes. This “how to” relies on a simple OpenSCAD script I wrote to generate embossing, intaglio and stencil plates. This technique was used in a class in Spring 2013 to teach undergrad art majors about 3D printing.
Continuing my experiments with 3D-printed molds and traditional casting media, I tried using both resin and silicone to make casts from molds I made earlier in the semester. Using a variety of mold releases, I was able to pull several great casts from a couple different molds, including an amazing cast of Admiral Ackbar’s head!