Curiosity and simplicity is the name of the game in this piece. A re-interpretation of an old project I bookmarked years ago, this piece elicits entertaining interactions and feelings from passer-bys. Really amazes me how a tiny microcontroller and 6 LEDs randomly lighting can conjure up similar memories in so many people!
Playful synthesizers that translate their distance from you into audible tones. Based on a two-channel, granular FM software synth for the Arduino platform, these boards were my first foray into standalone Arduino hardware. Although distance sensors were used, the board was designed to be compatible with a variety of sensors like photocells, temperature sensors and more.
Modular wall peppered with solenoids, each configured to tap, jingle or otherwise interact with a unique object. Each solenoid is wired up to a switch, presented in a disorganized pile on a pedestal, inviting visitors to find out for themselves which switch causes different actions.
UPDATE: Turns out the show starts on September 26th, not August 26th like I originally thought! Earlier this year, I graduated with a Bachelor’s degree in Computer Science from the University of Nebraska at Kearney and have begun the journey towards figuring out what I want to do with the skills and ideas I’ve developed […]
During the Spring 2011 semester I taught and mentored 11 undergraduate CS students skills related to new media practices, based on course material I wrote during the previous semester. The students were introduced to the new media frameworks Arduino and Processing through a combination of lectures and projects, and ultimately each student student generated a unique work debuted at a public exhibition.
In order to celebrate and display the works of 10 students from my Interactive and Generative Art course from Spring 2011, I organized the Interactive and Generative Art Exhibition, free public show open to anyone in the Kearney community. It showcased a variety of diverse projects, all completed by students, including a motion-sensing NERF turret, […]
Infrared markers, computer vision and a projector enable visitors to physically manipulate a virtual paddle on a table and play a quick game of Pong with their friends. By creating a physical interface for a commonly recognizable game, no instructions or guidance was necessary; even children were able to pick up a marker and play!
Local ambient musician and producer Most Vicious Mouth asked me to create a generative audio visualizer and album artwork to promote his new album, Themes for Film. The resulting work, named ico, was created using Processing, and was my first real exercise in audio-reactive visuals and real-time audio analysis.
On May 3rd, my Interactive and Generative Art students will be exhibiting their works to the public in the Ponderosa Room (in the Nebraskan Student Union on the UNK campus) from 6PM to 9PM. These students have spent the last few weeks developing their projects, and I’ve got to say, I’m extremely proud of all […]
Last week I asked my Interactive and Generative Art students to choose an example sketch from the dozens of sketches that come bundled with Processing, then hack the code until they produced something new and interesting. Overall, the sketches the students came up with were really unique and cool, and a couple sketches even including […]