SurfaceMapperGUI is a Processing sketch for simple projection mapping projects that allows users to easily map image and videos onto real-world objects. The documentation (available also as an Instructable), guides users through the entire projection mapping process, including several examples such as mapping onto curved objects and mannequin heads.
A few months ago I cooked up a simple Processing sketch to generate 2D SVG line art using the superformula, and ever since then I’ve been a little bit obsessed with the possibilities of this mathematical equation. This formula is able to generate a pretty surprising range of interesting organic shapes, and can easily be […]
A few months ago I began working on a wall plotter drawing machine as part of an independent study in my graduate program at UNK. The goal was to not only create the machine, but to also use it to produce some artistic prints, and eventually even install it in public on campus. Fast forward […]
Contributed modification for tinkerlog’s Der Kritzler wall plotter project that includes support for real-time progress tracking while the machine is running. This update was committed (and accepted) to the original Der Kritzler project on Github!
As part of my first semester course work in my grad program in UNK’s Instructional Technology program, I took a course called Multimedia Development, which asks students to “plan, design, develop and manage a major multimedia project”. The instructor asked that we all use Flash to execute the project, which is typically taught to students […]
During the Spring 2011 semester I taught and mentored 11 undergraduate CS students skills related to new media practices, based on course material I wrote during the previous semester. The students were introduced to the new media frameworks Arduino and Processing through a combination of lectures and projects, and ultimately each student student generated a unique work debuted at a public exhibition.
In order to celebrate and display the works of 10 students from my Interactive and Generative Art course from Spring 2011, I organized the Interactive and Generative Art Exhibition, free public show open to anyone in the Kearney community. It showcased a variety of diverse projects, all completed by students, including a motion-sensing NERF turret, […]
Infrared markers, computer vision and a projector enable visitors to physically manipulate a virtual paddle on a table and play a quick game of Pong with their friends. By creating a physical interface for a commonly recognizable game, no instructions or guidance was necessary; even children were able to pick up a marker and play!
Local ambient musician and producer Most Vicious Mouth asked me to create a generative audio visualizer and album artwork to promote his new album, Themes for Film. The resulting work, named ico, was created using Processing, and was my first real exercise in audio-reactive visuals and real-time audio analysis.
On May 3rd, my Interactive and Generative Art students will be exhibiting their works to the public in the Ponderosa Room (in the Nebraskan Student Union on the UNK campus) from 6PM to 9PM. These students have spent the last few weeks developing their projects, and I’ve got to say, I’m extremely proud of all […]