In order to celebrate and display the works of 10 students from my Interactive and Generative Art course from Spring 2011, I organized the Interactive and Generative Art Exhibition, free public show open to anyone in the Kearney community. It showcased a variety of diverse projects, all completed by students, including a motion-sensing NERF turret, […]
Infrared markers, computer vision and a projector enable visitors to physically manipulate a virtual paddle on a table and play a quick game of Pong with their friends. By creating a physical interface for a commonly recognizable game, no instructions or guidance was necessary; even children were able to pick up a marker and play!
Local ambient musician and producer Most Vicious Mouth asked me to create a generative audio visualizer and album artwork to promote his new album, Themes for Film. The resulting work, named ico, was created using Processing, and was my first real exercise in audio-reactive visuals and real-time audio analysis.
On May 3rd, my Interactive and Generative Art students will be exhibiting their works to the public in the Ponderosa Room (in the Nebraskan Student Union on the UNK campus) from 6PM to 9PM. These students have spent the last few weeks developing their projects, and I’ve got to say, I’m extremely proud of all […]
This week in my CSIS 495 course (Interactive and Generative Art), I had the students complete a workshop that combines their knowledge of Processing and Arduino to create an interactive game using physical controls connected to an Arduino. Essentially, we are using Firmata to allow Processing to remotely control an Arduino in real-time, then use […]
Last week I asked my Interactive and Generative Art students to choose an example sketch from the dozens of sketches that come bundled with Processing, then hack the code until they produced something new and interesting. Overall, the sketches the students came up with were really unique and cool, and a couple sketches even including […]