Since my university’s Art department acquired their first Makerbot Replicator 3D printer at the beginning of this semester, one of my biggest goals has been to create some sort of educational infrastructure to channel the wave of student and faculty enthusiasm into effective and well-organized action. It would be very unreasonable to expect lesson plans […]
To help students at my university get started with 3D printing using our new Makerbot Replicator, I put together a small booklet containing all of the basic info they need to know to get up and running. The booklet includes a basic introduction to all of the fundamental aspects of 3D printing, and can be used as a handout for nearly any 3D printing event.
This semester I’m exploring the application of DIY 3D printing technology in the world of sculpture, mold-making and casting. So far it has been a fantastic experience, as I get to spend some time at the campus sculpture studio getting my hands on actual materials and gaining valuable experience in, well, making stuff. To help […]
During the Spring 2011 semester I taught and mentored 11 undergraduate CS students skills related to new media practices, based on course material I wrote during the previous semester. The students were introduced to the new media frameworks Arduino and Processing through a combination of lectures and projects, and ultimately each student student generated a unique work debuted at a public exhibition.
In order to celebrate and display the works of 10 students from my Interactive and Generative Art course from Spring 2011, I organized the Interactive and Generative Art Exhibition, free public show open to anyone in the Kearney community. It showcased a variety of diverse projects, all completed by students, including a motion-sensing NERF turret, […]
On May 3rd, my Interactive and Generative Art students will be exhibiting their works to the public in the Ponderosa Room (in the Nebraskan Student Union on the UNK campus) from 6PM to 9PM. These students have spent the last few weeks developing their projects, and I’ve got to say, I’m extremely proud of all […]
This week in my CSIS 495 course (Interactive and Generative Art), I had the students complete a workshop that combines their knowledge of Processing and Arduino to create an interactive game using physical controls connected to an Arduino. Essentially, we are using Firmata to allow Processing to remotely control an Arduino in real-time, then use […]
For CSIS 495 (Interactive and Generative Art) I wanted to create a workshop for the students that introduces them to the core concepts of the Arduino platform (writing code, uploading to board, constructing the circuit, etc) in a simple and effective way. To me the key was to figure out a project which requires few […]
Last week I asked my Interactive and Generative Art students to choose an example sketch from the dozens of sketches that come bundled with Processing, then hack the code until they produced something new and interesting. Overall, the sketches the students came up with were really unique and cool, and a couple sketches even including […]
This spring I will be teaching an informal course titled Interactive and Generative Art, course number CSIS 495. In the course catalog this course number is actually associated with Independent Study, but because of the tangle of red tape involved it was easier to convert this course into a “special topic” course rather than actually […]