Creative technologist, maker, open-source hardware engineer, community educator and lover of learning with a passion for the creative interplay between fine art, science and technology. With a background in both computer science and education, as well strong experience in the arts, I am keenly interested in working at the intersection of a diverse array of fields and helping others learn how to cross traditional borders and expand their skillsets.


  • Digital fabrication - extensive experience with 3D printing, 3D scanning and laser cutting, with good experience in CNC milling and routing
  • Community education - directly teaching creative technology topics to most ages and developing curriculum for non-traditional environments
  • Electronics prototyping - specializing in custom, open-source Arduino-based solutions, able to fabricate projects and prototypes from hobby-level to professional industry quality work
  • Circuit board (PCB) design, manufacturing, assembly - design primarily in Eagle and KiCAD, with experience in small and medium-scale (DIY and commercial) PCB manufacturing and assembly
  • Creative coding frameworks - Processing and openFrameworks
  • Shop fabrication - strong experience with hand tools, power tools, mold-making, casting, woodworking and some metalworking.
  • 2D design - Illustrator, Photoshop, Inkscape
  • 3D design - Autodesk Inventor, OpenSCAD, SketchUp, meshmixer
  • Front-end web technologies:
    • Very strong HTML/CSS experience (10+ years)
    • Strong experience with HTML5 and CSS3
    • Strong experience with Javascript (5+ years)
    • Strong experience with jQuery (5+ years)
    • Some experience with responsive design
    • Some experience with WebGL
  • Back-end web technologies:
    • Very strong experience with PHP (10+ years)
    • Very strong experience with MySQL (10+ years)
  • Web frameworks:
    • Very strong experience with WordPress, including custom themes, plugins and backend customization (7+ years)
    • Some experience with CodeIgniter and MVC architecture.
  • Platform development - Java, with some experience in Python and C++
  • Mobile development - familiarity with Android SDK


Master’s of Science in Education (M.S. Ed.) in Instructional Technology

University of Nebraska at Kearney — 2011-2014

Working closely with faculty throughout the Art & Art History and Music & Performing Arts Departments, I proposed and designed nearly all of my own curriculum focussing on integrating creative technology activities into their existing curricular offerings, such as 3D printing molds for sculpture courses, projection mapping for theater and 3D scanning/printing for character modelling.

Bachelor’s of Science (B.Sc.) in Computer Science

University of Nebraska at Kearney — 2005-2011

Took on many independently-driven courses to study technology beyond core curricular offerings such as electronics, creative coding and DIY multi-touch surface computing. President of local chapter of Association for Computing Machinery (ACM). Facilitated collaboration between the Computer Science and Information Systems Department and the Art & Art History Department, resulting in the award of a $20,000 grant to enable me to develop and teach a class entitled Interactive and Generative Art to 12 undergraduate students.

Work experience

Maker Corps Mentor at Omaha Children’s Museum

Omaha, NE -- 2014

As part of the competitive Maker Corps program overseen by the Maker Education Initiative, I was placed at the Omaha Children's Museum for the duration of the summer to expand the capabilities of their in-house Maker-Space and facilitate progressive activities for their guests to include soldering, circuit bending, art robots and more.

Graduate Assistant at University of Nebraska at Kearney

Kearney, NE -- 2011-2014

Assisted faculty and staff throughout the College of Education with advanced technology projects beyond what was supported by the campus IT support system. Tasks included digitizing educational videos for online distribution, developing a portable audio-visual system for rural educators to record their classroom interactions and developing online content for classes.

Undergraduate Researcher at University of Nebraska at Kearney

Kearney, NE -- 2010-2011

Through funding made possible by a grant I facilitated for the departments of Computer Science and Art & Art History, I developed several labs and workshops to teach undergraduates about contemporary interactive hardware and software technology. In this time I developed curriculum and taught a semester-long course to undergraduates entitled Interactive and Generative Art, ending in a very well-attended public exhibition of student work.

Web Programmer at Kearney Hub

Kearney, NE -- 2008-2010

Web development and design for local newspaper. Regularly developed new website features and applications, as well as interacted with clients to maintain their websites. During my time here I was the lead designer of a complete website re-design and server-side software upgrade.

Assistant IT Coordinator for the College of Natural and Social Sciences at University of Nebraska at Kearney

Kearney, NE -- 2007-2008

Hardware and software support for the College of Natural and Social Sciences at the University of Nebraska at Kearney, supporting hundreds of computers (PC and Mac) for faculty, staff and labs across throughout several buildings and departments. During my time at this position I took the initiative of developing a web-based inventory infrastructure to help catalog and maintain hardware information from any Internet accessible workstation on campus.

Systems Analyst at The Buckle, Inc.

Kearney, NE -- 2005-2006

Overnight technical support for retail clothing stores, serving as the first point-of-contact for any issue a store manager or employee may have as they end their days. Walked callers through a diverse number of issues ranging from technical to operational.

Teaching experience

Maker Corps Mentor

Summer 2014 at Omaha Children’s Museum

Designed many non-linear, non-traditional workshops, activities and demos for children aged 0-8 throughout the summer of 2014. Topics included woodworking, soldering, circuit bending and DIY musical instruments.

Interactive and Generative Art course

Spring 2011 at Computer Science and Information Systems Department at University of Nebraska at Kearney

Generated all curriculum, workshops and courseware, as well as administered all class sessions and mentored each student personally. Semester-long course attended by 12 undergraduate Computer Science students.

Exhibitions, shows, workshops and demos

  • Nebraska Science Festival: booth with interactive STEAM projects (Spring 2014)
  • Boy Scout Jubilee: booth sharing interactive, educational STEAM activities (Summer 2014)
  • Girl Scout Science Night: micro-workshop series covering 3D printing, 3D scanning and Squishy Circuits (Fall 2013)
  • Open Hardware Summit: poster titled “Applying open-source hardware methodologies to assistive technology” (Fall 2013)
  • Omaha Children’s Museum’s Maker-Space grand opening: 3D printing demos and project booth (Summer 2013)
  • Maker Faire: Kansas City: booth with open-source assistive technology work (Summer 2013)
  • Artist in Residence show at Walker Art Gallery at University of Nebraska at Kearney: developed and built most of the technology for the show (Winter 2011)
  • Interactive and Generative Art Exhibition: coordinated public event for students of my Interactive and Generative Art course (Spring 2011)